![]() It hardly matters because it runs like butter. Crash (and Coco!) are also missing the highly detailed rendered fur. The same, less-than-perfect anti-aliasing is exhibited in docked mode, which means that the Switch version just isn’t as crisp, losing finer details (especially in signs and other text). While there’s an obvious resolution drop and the anti-aliasing isn’t quite as nice as we’d like, it runs at a constant peg on the Switch in handheld mode. The important question is how does Crash Bandicoot look and run on Nintendo’s hybrid handheld? Pretty gosh-darned well, actually. Take a look (though this was not captured on the Switch): Similarly tough, It’s got the same sort of aesthetic as existing levels Future Frenzy and Gone Tomorrow – with laser beams, moving platforms lots and lots of death. New though, is Future Tense, a brand-new level that’s been added to the third game, Warped. Essentially a longer, tougher version of the already brutal Slippery Climb, the level is a vertical obstacle course of retracting stairs, platforms and spikes that’s not for the faint of heart. It includes the bastardly difficult Stormy Acent level that was stripped from the original PlayStation release and added back in as DLC. I might even go so far as to say that the Switch feels like a new, better home for the maniacal marsupial.Īs a port, it’s largely unchanged from the game that graced the PlayStation 4 year ago. Even on the relatively underpowered Switch, Crash Bandicoot looks and sounds great. The incredible thing is that those early Crash Bandicoot games are still very much a delight to play, and the modern updates that Vicarious Visions applied in the N.Sane Trilogy make it even better. ![]() Even if Mario 64 was given the same loving remaster treatment that Crash Bandicoot has received, I’m not sure it would still be fun to play. Most of the pioneering 3D console games are. Yet, it’s a game that’s almost unplayable today. It was technologically, and creatively miles ahead. By the time Crash Bandicoot had launched, people were already playing Super Mario 64, which took the moustachioed plumber’s exploits into a fully explorable, more forward-thinking 3D world. I’ve always been on the Mario side of that fence. Crash Bandicoot was, in the days of the original PlayStation, that system’s mascot, going up against the established fandom that Mario had, and which still endures today. ![]() It remains largely unchained on those platforms, but the most interesting of them, Nintendo’s Switch, is the one we’re looking at today. Originally released on the PlayStation 4 a year ago, it’s now making its way to PC, Xbox One and Switch. The original Crash Bandicoot games have never officially appeared on non-PlayStation systems before, but that all changes with the multi-platform release of the unfathomably popular Crash Bandicoot N.Sane Trilogy.
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